Rogue's active will be strictly damage, with an option to create cover that is already limited by it's ammo supply. Other than that, buff the damage of basic Portal Strike. And give it a cool sound effect kinda like the plasma guns have. It should be on par with the current Portal Strike Ammo ultra and Throne Butt, currently it's far from it with it's 5-10 damage and inconsistent AOE (on Throne Butt i'll critic in a bit)Īnd yes Paul would have to make a new animation for it so the Ability actually feels unique, not like a reused IDPD grenade explosion. Or could instead of destroying projectiles, reflect them. Blast Armor should be on par with Rebel's allies cos it requires the character to take damage right ? The Ultra Mutation associated with it would increase it's range. If you ask me that's a good trade-off for taking damage and a good ability that works only if you take damage, also actually useful for a change. Make it destroy any projectile that's in the AOE of it (projectiles only, meaning not grenades or missiles, these will be pushed away like enemies) Give it a larger radius (another thing to balance out) Give it knockback on any enemy that's close to you (distance of the knockback would depend of what feels balanced after all the changes) Remove the breaking walls part (which removes wall cover) Remove the dealing damage part (god forbid you are near a car, an explosive barrel or an IDPD grenade when your "armor" decides to "protect you") Essentially would work like Blast Armor but with couple of differences: If would work as sort of burst force field that triggers when Rogue takes damage. A pure defensive ability that focuses on protection from being overwhelmed by enemies and projectiles, and does it better than the current Blast Armor. This was my post from another thread but i added some stuff to it and would like to hear your opinion on it.īlast Armor would be changed into something like Disintegration Armor, Pulse Armor or whatever you would call it.
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